There are four different teleport runes in Gothic. They cost 5 Mana to cast. Unlike other runes, they do not have a Circle requirement. They cannot be used from levels separated from the main game world, such as the Sleeper's temple and the Old Mine.
Teleport to the Magicians of Fire
Found in a locked chest in Xardas' sunken tower. The key is obtained from Xardas in Chapter 5. Teleports the player to the upper floor of the base of the magicians of fire, allowing the player to enter the Old Camp after it becomes hostile.
Teleport to the Magicians of Water
Obtained from Saturas at the end of Chapter 3. Teleports the player to Saturas' chamber.
Teleport to the Necromancer
Obtained from the Demon guarding Xardas' tower by offering to him the hearts of the three elemental golems outside the tower. Teleports to Xardas' chamber, which is inaccessible otherwise.
Teleport to the Swamp Camp
Obtained from Cor Angar in chapter 3 after the Invocation. Teleports the player in front of the temple in the swamp.
There are ten different teleport runes in Gothic II. They all cost 5 Mana to cast. Unlike mage and paladin runes, anyone can cast them. Teleport between different game levels is not possible.
Teleport to Ancient Demon Tower
Found at the top floor of the old tower of Xardas in the Valley of Mines, guarded by a Demon Lord. The tower overlooks the lake in front of Fajeth's mining camp. Teleports the player to the same tower.
Teleport to Castle
Found in the paladin castle in the Valley of Mines, on a table on the upper floor in Milten's building. Teleports the player to the same location.
Teleport to Harbor City
Obtained from Lord Hagen in Chapter 3. Teleports the player to the harbor, in front of the Pegleg tavern.
Teleport to Landlord
Obtained from Lee in Chapter 3. Teleports the player to Onar's farm, near Pepe's sheep flock.
Teleport to Monastery
Obtained from Pyrokar in Chapter 3. Teleports the player in front of the gate to the monastery of the magicians of fire.
Teleport to Pass of Khorinis
Returning to Khorinis in Chapter 3, the paladins guarding the gate to the pass will be found dead. One of them carries this rune. Teleports the player to the same location.
Teleport to Tavern
Orlan, the innkeeper of The Dead Harpy, sells this rune beginning from Chapter 3. Teleports the player in front of the tavern.
Teleport to the Valley of Mines Pass
Two can be found. One in the Valley of Mines in the small area across the bridge near the hidden tunnel to Khorinis. Another guarded by two Ice Golems right of the Ice Dragon cave. Teleports the player to the small area where the former is found.
Teleport to Xardas
Obtained from Lester in Chapter 3 while returning to Khorinis. Teleports the player in front of Xardas' Tower in Khorinis.
Teleport to the Paladin's Armor (secret of the library)
Special rune, only a paladin can obtain it in Chapter 5. Instructions for crafting are found in the secret library of the monastery of the magicians of fire. Crafting requires Holy Water. Teleports the player to a secret room that contains Paladin's Armor.
Teleport runes in Gothic II have a base price of 500 gold pieces.
Night of the Raven does not add new teleport runes but changes the casting cost to 10 Mana. Teleport in Jarkhendar is done through two-way teleporter platforms the player can activate by undertaking The Power of the Focus Stones quest for the water mage Merdarion.
The teleport runes from previous Gothic titles are replaced by teleporter stones. They serve the same purpose of one-way teleportation, and use no Mana. There are twenty-nine different teleporter stones in Gothic 3, mostly found in the game world.