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Spell Scrolls

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Spell scrolls are magical items that use Mana to cast spells. Unlike runes, they disappear after a single use. Spell scrolls can be used by characters who did not otherwise go through magic training and are considered to be somewhat of a commodity in Morgrad, since they are readily sold by merchants and can be found in the wilderness, in chests or simply laying on the ground. Anyone with sufficient Mana can cast a spell scroll. Although most spell scrolls have the same effect as their equivalent runes, some spells can only be found in scroll form, the best known examples being transformation spells.

Gothic II Edit

Like in the first Gothic, spell scrolls can be cast by any character with sufficient Mana.

Offensive scrollsEdit

These spells hit for their base damage minus the Magic protection of the target. All of these spells are also obtainable as mage or paladin runes.

Spell Name Effect Mana Cost Value
Fire Arrow Fire Arrow A projectile deals 30 Magic damage. 5 15
Fireball Fireball A projectile deals 60 Magic damage. 10 75
Large Fireball Large Fireball Rechargeable spell. A projectile deals up to 300 Magic damage. Up to 75 300
Small Firestorm Small Firestorm A projectile deals 60 Magic damage and spreads to nearby creatures. 20 200
Large Firestorm Large Firestorm Rechargeable spell. A projectile deals up to 300 Magic damage and spreads to nearby creatures. Up to 125 500
Rain of Fire Rain of Fire

Deals 300 damage to all nearby creatures.

  • Damage is modified by the target's Dragonfire protection.
60 600
Small Lightning Small Lightning A projectile deals 30 Magic damage. 6 50
Lightning Lightning A projectile deals 120 Magic damage. 20 275
Ball Lightning Ball Lightning Rechargeable Spell. A projectile deals up to 180 Magic damage and stuns the opponent. Up to 60 250
Ice Arrow Ice Arrow A projectile deals 40 Magic damage. 7 50
Ice Block Ice Block A projectile paralyzes the target for 20 seconds, dealing 2 Magic damage per second. Bigger enemies are not affected. 20 250
Ice Wave Ice Wave Paralyzes weaker creatures around the caster for a short time and deals them 2 Magic damage per second. 60 110
Wind Fist Wind Fist

Rechargeable spell, deals up to 60 Magic damage to creatures in front of the caster, potentially causing additional fall damage.

  • Bug: no XP is earned for kills caused by fall damage.
Up to 50 125
Destroy Undead Destroy Undead A slow projectile deals 1000 Magic damage to an undead target, instantly killing it. Normal creatures are unaffected. 40 350
Breath of Death Breath of Death A projectile deals 500 Magic damage. 50 650
Wave of Death Wave of Death All creatures around the caster are dealt 400 Magic damage. 150 750
Holy Arrow Holy Arrow

A projectile deals 150 Magic damage.

  • This spell is also a paladin rune.
5 100
Harm Evil Harm Evil

A projectile deals 300 Magic damage.

  • This spell is also a paladin rune.
15 350
Destroy Evil Destroy Evil

A projectile deals 600 Magic damage.

  • This spell is also a paladin rune.
30 750

Healing scrollsEdit

These spells heal a large portion of the caster's Health Points. They are also obtainable as mage and paladin runes.

  • Lesser, Medium and Greater Healing are the scroll equivalent of the omonymous paladin runes.
Spell Name Effect Mana Cost Value
Heal Light Wounds Heal Light Wounds Heals the caster for 100 Health Points. 5 35
Heal Medium Wounds Heal Medium Wounds Heals the caster for 200 Health Points. 7 175
Heal Heavy Wounds Heal Heavy Wounds Heals the caster for 400 Health Points. 15 600
Lesser Healing Lesser Healing Heals the caster for 100 Health Points. 5 35
Medium Healing Medium Healing Heals the caster for 200 Health Points. 10 175
Greater Healing Greater Healing Heals the caster for 400 Health Points. 15 600

Transformation scrollsEdit

Transformation scrolls allow the caster to become a different creature and gain all its attributes. Enter key reverts back to human form.

  • Transformation magic only comes in scroll form. There is no other source for these spells.
  • Bug: no Health Point bonus is received when leveling up while transformed.
Spell Name Creature Attributes Creature Protection Mana Cost Value
Transform into Dragon Snapper Transform into Dragon Snapper

Strength: 100

HP: 200

Weapons: 40

Arrows: 40

15 100
Transform into Field Raider Transform into Field Raider

Strength: 30

HP: 60

Weapons: 20

Arrows: 20

5 50
Transform into Fire Lizard Transform into Fire Lizard

Strength: 80

HP: 210

Weapons: 40

Arrows: 40

Dragonfire: 40

15 60
Transform into Giant Rat Transform into Giant Rat

Strength: 15

HP: 30

Weapons: 10

Arrows: 10

5 50
Transform into Lizard Transform into Lizard

Strength: 40

HP: 80

Weapons: 20

Arrows: 20

10 55
Transform into Lurker Transform into Lurker

Strength: 40

HP: 80

Weapons: 20

Arrows: 20

5 65
Transform into Scavenger Transform into Scavenger

Strength: 20

HP: 40

Weapons: 10

Arrows: 10

5 50
Transform into Shadowbeast Transform into Shadowbeast

Strength: 100

HP: 200

Weapons: 40

Arrows: 40

Dragonfire: 40

Magic: 40

15 75
Transform into Sheep Transform into Sheep

Strength: 5

HP: 5

None

5 10
Transform into Snapper Transform into Snapper

Strength: 60

HP: 120

Weapons: 30

Arrows: 30

10 55
Transform into Warg Transform into Warg

Strength: 75

HP: 150

Weapons: 30

Arrows: 30

10 55
Transform into Wolf Transform into Wolf

Strength: 20

HP: 40

Weapons: 10

Arrows: 10

10 55

Summoning scrollsEdit

These scrolls can summon different creatures that will defend the caster and attack everyone else. A summoned creature will last one minute, and multiple summon spells can be active at the same time. Allied creatures can turn hostile if attacked several times.

  • Summon spells in Gothic II are also obtainable as mage runes.
  • Killing a summoned creature yelds no experience points.
Spell Name Summoned Creatures Mana Cost Value
Army of Darkness Army of Darkness

6 Skeletons

60 900
Create Stone Golem Awaken Golem Stone Golem 30 325
Create Goblin Skeleton Create Goblin Skeleton Goblin Skeleton 30 50
Create Skeleton Create Skeleton Skeleton 30 215
Summon Demon Summon Demon Demon 50 425
Summon Wolf Summon Wolf Wolf 30 100

Other scrollsEdit

Spells with various effects.

Spell Name Effect Mana Cost Value
LightG2 Light

A ball of light appears and follows the caster providing illumination for 5 minutes.

  • This spell is also a mage rune.
1 5
Holy Light Holy Light

A ball of colorful light appears and follows the caster providing illumination for 5 minutes.

  • This spell is also a paladin rune.
5 5
FearG2 Fear

Causes the target to flee.

  • This spell is also a mage rune.
15 225
Shrink Monster Shrink Monster

Shrinks a target creature, dividing all attributes by 10 and causing it to flee.

  • This spell is also a mage rune.
100 1000
SleepG2 Sleep

Can put most humans to sleep for a limited time.

  • This spell is also a mage rune.
10 30
Oblivion Oblivion

The target forgets crimes committed in their presence.

  • This spell only comes in scroll form. There is no other way to obtain this spell.
10 100

Gothic II - Night of the RavenEdit

The add-on changes spell balance, lowering the Mana cost of most scrolls to 5. Coupled with the increased difficulty, some scrolls can make for very valuable items for all character builds, even those which neglect Mana completely. Furthermore, several spells are added by the add-on. Some of them come in scrolls.

Offensive scrollsEdit

These spells hit for their base damage minus the Magic protection of the target. Most of these spells are also obtainable as runes.

Spell Name Effect Mana Cost Value
Fire Arrow Fire Arrow A projectile deals 25 damage. 5 25
Fireball Fireball A projectile deals 75 damage. 5 50
Large Fireball Large Fireball Rechargeable spell. A projectile deals up to 300 damage. Up to 160 300
Small Firestorm Small Firestorm A projectile deals 100 damage and spreads to nearby creatures. 5 100
Large Firestorm Large Firestorm Rechargeable spell. A projectile deals up to 300 damage and spreads to nearby creatures. Up to 200 150
Rain of Fire Rain of Fire Deals 500 damage to all nearby creatures. 5 250
Small Lightning Small Lightning A projectile deals 30 damage and stuns the enemy. 5 60
Lightning Lightning A projectile deals 150 damage. 5 125
Ball Lightning Ball Lightning Rechargeable spell. A projectile deals up to 120 damage and stuns the enemy. Up to 40 75
Ice Arrow Ice Arrow A projectile deals 50 damage. 5 25
Ice Lance Ice Lance A projectile deals 100 damage. 5 100
Ice Block Ice Block A projectile deals 60 damage and paralyzes the enemy for 19 seconds, dealing 2 damage per second for the duration of the spell. 5 100
Ice Wave Ice Wave Creatures around the caster are dealt 60 damage and paralyzed for 19 seconds, receiving 2 damage per second for the duration of the spell. 5 200
Dust Devil Whirlwind A projectile paralyzes the target for 10 seconds. 5 200
Wind Fist Wind Fist Creatures in front of the caster are dealt up to 200 damage. Up to 80 60
Geyser Geyser A projectile deals 150 damage and stuns the enemy. 5 50
Storm Storm Deals 250 damage to all nearby creatures. 5 200
Waterfist Waterfist A projectile deals 125 damage and stuns the enemy. 5 100
Destroy Undead Destroy Undead A projectile deals 1000 damage to an undead foe, instantly killing it. Normal creatures are not affected. 5 75
Breath of Death Breath of Death A projectile deals 250 damage. 5 250
Wave of Death Wave of Death Deals 500 damage to all creatures around the caster. 5 250
Holy Arrow Holy Arrow

A projectile deals 100 damage.

  • This spell is also a paladin rune.
5 200
Harm Evil Harm Evil

A projectile deals 300 damage.

  • This spell is also a paladin rune.
5 600
Destroy Evil Destroy Evil

A projectile deals 600 damage.

  • This spell only comes in scrolls. Night of the Raven removes the paladin rune from the game.
5 1000

Healing scrollsEdit

These spells heal a large portion of the caster's Health Points. They are also obtainable as mage or paladin runes.

  • Lesser, Medium and Greater healing are the scroll equivalent of the omonymous paladin runes.
Spell Name Effect Mana Cost Value
Heal Light Wounds Heal Light Wounds Heals the caster for 200 Health Points. 5 25
Heal Medium Wounds Heal Medium Wounds Heals the caster for 400 Health Points. 5 60
Heal Heavy Wounds Heal Heavy Wounds Heals the caster for 800 Health Points. 5 200
Lesser Healing Lesser Healing Heals the caster for 200 Health Points. 5 100
Medium Healing Medium Healing Heals the caster for 400 Health Points. 5 400
Greater Healing Greater Healing Heals the caster for 800 Health Points. 5 800

Transformation scrollsEdit

Transformation scrolls allow the caster to become a different creature and gain all its attributes. Enter key reverts back to human form.

  • Transformation magic only comes in scroll form. There is no other source for these spells.
  • Bug: no Health Point bonus is received when leveling up while transformed.
Spell Name Creature Attributes Creature Protection Mana Cost Value
Transform into Dragon Snapper Transform into Dragon Snapper

Strength: 200

HP: 400

Weapons: 150

Arrows: 150

Dragonfire: 150

Wind: 150

5 200
Transform into Field Raider Transform into Field Raider

Strength: 40

HP: 80

Weapons: 40

Arrows: 40

Dragonfire: 40

Wind: 40

5 60
Transform into Fire Lizard Transform into Fire Lizard

Strength: 150

HP: 300

Weapons: 150

Arrows: 150

Dragonfire: 150

Wind: 150

5 200
Transform into Giant Rat Transform into Giant Rat

Strength: 15

HP: 30

Weapons: 15

Dragonfire: 15

Wind: 15

5 50
Transform into Lizard Transform into Lizard

Strength: 60

HP: 120

Weapons: 100

Arrows: 100

Dragonfire: 100

Wind: 100

5 80
Transform into Lurker Transform into Lurker

Strength: 60

HP: 120

Weapons: 60

Arrows: 60

Dragonfire: 60

Wind: 60

5 80
Transform into Scavenger Transform into Scavenger

Strength: 35

HP: 70

Weapons: 35

Dragonfire: 35

Wind: 35

5 50
Transform into Shadowbeast Transform into Shadowbeast

Strength: 150

HP: 300

Weapons: 125

Arrows: 75

Dragonfire: 125

Wind: 125

Magic: 20

5 200
Transform into Sheep Transform into Sheep

Strength: 5

HP: 10

None

5 25
Transform into Snapper Transform into Snapper

Strength: 60

HP: 120

Weapons: 60

Arrows: 60

Dragonfire: 60

Wind: 60

5 125
Transform into Warg Transform into Warg

Strength: 150

HP: 300

Weapons: 125

Arrows: 75

Dragonfire: 125

Wind: 125

5 125
Transform into Wolf Transform into Wolf

Strength: 30

HP: 60

Weapons: 30

Dragonfire: 30

Wind: 30

5 75

Summoning scrollsEdit

These scrolls can summon different creatures that will defend the caster and attack anyone else. A summoned creature will last one minute, and multiple summon spells can be active at the same time. Allied creatures can turn hostile if attacked several times.

  • Summon spells in Gothic II are also obtainable as runes.
  • Killing a summoned creature yelds no experience points. If the Nameless is killed by a his own summoned creature he receives experience (supposedly proportional to his level) due to a bug.
Spell Name Summoned Creatures Mana Cost Value
Army of Darkness
Create Stone Golem
Create Goblin Skeleton
Create Skeleton
Summon Demon
Summon Wolf

Other scrollsEdit

Spells with various effects.

Spell Name Effect Mana Cost Value
LightG2
Holy Light
FearG2
Shrink Monster
SleepG2
Oblivion

Gothic 3Edit

Offensive scrollsEdit

Scroll

Poison G3 S

Poison

The hero poisons his target.

Fireball G3 S

Fireball

The good old fireball.

FlameWave G3 S

Flame wave

A ring of fire spreads out from the hero and burns his enemies.

FireRain G3 S

Fire rain

Fire rains down and burns the enemies of Innos.

Meteor G3 S

Meteor

The hero calls Innos to slay one of his enemies.

IceLance G3 S

Ice lance

A missile of ice, which harms your enemy. It also has a chance to freeze him too.

Frostwave G3 S

Frostwave

Waves of ice spread out from the hero, damaging nearby enemies and freezing them.

Hailstorm G3 S

Hailstorm

A thunderstorm rains down on the hero's enemies.

LightningBolt G3 Scrolls

Lightning bolt

A lance made of pure energy.

SummonLightning G3 S

Summon lightning

The conjurer calls the powers of nature to slay his enemies.

BanishEvil G3 S

Banish evil

The light of Innos shines and destroys the servants of Beliar.

Healing scrollsEdit

Scroll
CureDisease G3 S

Cure disease

The hero strengthens his body. All disease effects are ended.

CurePoison G3 S

Cure poison

The hero detoxifies his body.

Healing G3 S

Healing

The power of Innos closes all of the hero's wounds. His hit points are completely restored.

HealOther G3 S

Heal other

The hero completely heals the target.

Summoning scrollsEdit

Scroll
ArmyOfDarkness G3 S

Army of Darkness

The hero summons an army directly from Beliar's ream.

SummonDemon G3 S

Summon demon

Beliar has many servants. Demons are among the most powerful.

SummonGoblin G3 S

Summon goblin

A goblin helps the hero in battle.

SummonGolem G3 S

Summon golem

The hero summons a golem to help him in battle.

SummonSkeleton G3 S

Summon skeleton

Beliar demands service even beyond death.

Other scrollsEdit

Scroll
Amnesia G3 S

Amnesia

The target forgets all of the hero's crimes.

AnimalForm G3 S

Animal form

The hero transforms into the animal being aimed at.

ArmyOfFear G3 S

Army of fear

Fear and fright spread among the army!

BlessWeapon G3 S

Bless weapon

A blessed weapon does more damage.

Bloodlust G3 S

Bloodlust

The target falls into an uncontrolled frienzy of bloodlust. It will attack anything, friend or foe.

Fog G3 S

Fog

A bank of fog forms around the hero and protects him from the eyes of his enemies.

GroupHypnosis G3 S

Group Hypnosis

The hero sends several targets around him into a deep sleep.

Light G3 S

Light

Innos sent humans light to drive out the darkness of Beliar.

NightIntoDay G3 S

Night into day

Beliar grants the mage power of day and night. This magic only works at night.

OpenLocks G3 S

Open locks

Opens most chests and doors.

Sleep G3 S

Sleep

The hero sends his target into a deep sleep.

SoulTravel G3 S

Mind travel

The mage frees his spirit from his body.

SummonAnimals G3 S

Summon animals

The mage sets animals in his surroundings on the target.

SummonFamingSword G3 S

Summon flaming sword

The fire that forged this blade has never died. In the name of Innos, it now kills his enemies.

TameAnimal G3 S

Tame animals

The targeted animal comes under the hero's control. It will follow him and help him in battle, if possible.

Telekinesis G3 S

Telekinesis

That which seemed unreachable is now at hand.

Terror G3 S

Terror

The mage is surrounded by an aura of fear, which only the strongest enemies can withstand.

TimeBubble G3 S

Time bubble

A time bubble in which time runs slower forms in front of the hero.

TransferDisease G3 S

Transfer disease

The hero transfers a disease to his victims.

WordOfDominance G3 S

Word of dominance

You must follow me, said Innos, and humans obeyed.

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