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Spell scrolls do not require knowledge of Circles, and as such they are the only means of casting until the player manages to join a guild.


Fire damage scrollsEdit

These offensive spells hit for their base damage minus the Fire protection of the target creature.

  • All Fire spells contained in scrolls are also obtainable as runes.
Spell Name Effect Mana Cost Value
Firebolt Firebolt

A projectile deals 30 Fire damage.

1

30
FireballG1 Fireball

Rechargeable spell. A projectile deals between 30 and 120 Fire damage.

0 to 5 70
Storm of Fire Storm of Fire

Rechargeable spell. A projectile deals between 50 and 200 Fire damage and spreads to nearby creatures.

0 to 10 110
Rain of Fire G1 Rain of Fire

Deals 150 Fire damage to all nearby creatures.

15 130

Magic damage scrollsEdit

These offensive spells hit for their base damage minus the Magic protection of the target creature.

  • All the spells contained in these scrolls are also obtainable as runes.
Spell Name Effect Mana Cost Value
IceboltG1 Icebolt

A projectile deals 20 Magic damage.

1 50
Ice BlockG1 Ice Block

A freezing projectile deals 30 Magic damage and paralyzes the target for 10 seconds.

3 70
Ball Lightning Healing Ball Lightning

Rechargeable spell. A projectile deals between 20 and 80 Magic damage.

0 to 5 90
Chain Lightning Chain Lightning

Lightning is sent towards a target creature, dealing 25 Magic damage per second, progressively extending to additional targets, including the caster.

Mana consumption is variable and the spell lasts until Mana is depleted or the player stops casting it.

Varies 70
Wave of Ice Wave of Ice

All creatures in the immediate vicinity of the caster are dealt 50 Magic damage and paralyzed for 10 seconds.

8 110
Fist of Wind Fist of Wind

Rechargeable spell. Deals between 10 and 40 Magic damage to creatures in front of the caster, raising them from the ground and causing additional fall damage.

  • Bug: no XP are earned from kills caused by fall damage.
0 to 3 50
PyrokinesisG1 Pyrokinesis

The spell deals 20 Magic damage per second to a target creature, paralyzing it for the duration of the spell. The spell can be cast indefinitely until Mana is depleted.

1 per second 70
StormfistG1 Storm Fist

Rechargeable spell. Deals between 15 and 60 Magic damage to all creatures in front of the caster, raising them from the ground and causing additional fall damage.

  • Bug: no XP are earned from kills caused by fall damage.
0 to 8 90
Death to the Undead Death to the Undead

A slow projectile deals 9999 Magic damage to an undead target, slaying it. Normal creatures are unaffected by the spell.

5 110

Transformation scrollsEdit

Transformation scrolls allow the caster to become a different creature and gain all its attributes. Enter key reverts back to human form.

  • Transformation magic only comes in scroll form. There is no other source for these spells.
  • Bug: no Health Point bonus is received when leveling up while transformed.

Spell Name

Creature Attributes

Creature Protection

Mana Cost

Value

TBloodfly

Transform into Bloodfly

Strength: 30

HP: 40

Weapons: 15

Arrows: 8

10

100

TCrawler

Transform into Minecrawler

Strength: 65

HP: 90

Weapons: 55

Arrows: 15

Fire: 25

20

100

TLizard

Transform into Lizard

Strength: 40

HP: 80

Weapons: 20

Arrows 10

Fire: 10

15

100

TLurker

Transform into Lurker

Strength: 50

HP: 90

Weapons: 50

Arrows: 20

Fire: 50

15

100

TMeatbug

Transform into Meatbug

Strength: 1

HP: 10

Fire: 100

5

100

TMolerat

Transform into Molerat

Strength: 8

HP: 40

Weapons: 8

Arrows: 5

Fire: 5

5

100

TOrcdog

Transform into Orc Dog

Strength: 80

HP: 160

Weapons: 60

Arrows: 30

Fire: 30

25

200

TScavenger

Transform into Scavenger

Strength: 8

HP: 40

Weapons: 9

Arrows: 5

5

100

TShadowbeast

Transform into Shadowbeast

Strength: 110

HP: 200

Weapons: 100

Arrows: 50

Fire: 50

Magic: 50

25

200

TSnapper

Transform into Snapper

Strength: 80

HP: 160

Weapons: 40

Arrows: 20

Fire: 20

25

150

TWolf

Transform into Wolf

Strength: 40

HP: 80

Weapons: 20

Arrows: 10

Fire: 10

10

100

Summoning scrollsEdit

These scrolls can summon different creatures that will defend the caster and attack his enemies. A summoned creature will disappear after one minute and multiple summon spells can be active at the same time. The allied creature can turn hostile if attacked several times.

  • Scrolls are the only means of summoning creatures in the game. There is no other way to summon creatures besides using cheats.
  • Summoned creatures can be killed for experience points.
Spell Name Summoned Creatures Mana Cost Value
Summon Golem Skeletons Summon Skeletons

Two Skeletons and a Skeleton Warrior

10 350
Summon Golem Skeletons Summon Golem Golem 15 450
Summon Demon G1 Summon Demon Fire Demon 20 550
Army of DarknessG1 Army of Darkness

Six Skeletons and three Skeleton Warriors

25 666

Other scrollsEdit

These spells have particular effects, such as control over other creatures' behavior. They can be obtained in rune form unless noted.

Spell Name Effect Mana Cost Value
CharmG1 Charm Turns foe into friend. 5 70
ControlG1 Control Player takes control of the target. Mana consumption and timing varies depending on target level. Varies 90
FearG1 Fear The target creature flees. 5 70
Ball Lightning Healing Healing Heals the caster continuously for 10 Health Points every 1 Mana until the caster stops, is healed completely or Mana is depleted. 1 per 10 HP 50
LightG1 Light A ball of light appears and follows the caster, providing illumination. 1 5
Shrink Monster G1 Shrink Monster

Shrinks a target creature, dividing all attributes by 10 and causing it to flee.

  • Only obtainable as scroll
5 1000
SleepG1 Sleep Puts the target to sleep for a short time. 3 50
TelekinesisG1 Telekinesis Pulls an item towards the caster. 10 70
Orchish Teleport Spell Orcish Teleport Spell

Special scroll obtained in the Orc Cemetery from Baal Lukor after two torn parchments are found, needed to bypass a hidden gate.

  • Unique spell
5 0
Teleport to the Magicians of Water Teleport to the Magicians of Water Teleports to Saturas' chamber. Obtained from Saturas each time a Focus Stone is brought to him, provided none are currently present in the inventory. 0 5

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