These offensive spells hit for their base damage minus the Fire protection of the target creature.
All Fire spells contained in scrolls are also obtainable as runes.
Spell Name
Effect
Mana Cost
Value
Firebolt
A projectile deals 30 Fire damage.
1
30
Fireball
Rechargeable spell. A projectile deals between 30 and 120 Fire damage.
0 to 5
70
Storm of Fire
Rechargeable spell. A projectile deals between 50 and 200 Fire damage and spreads to nearby creatures.
0 to 10
110
Rain of Fire
Deals 150 Fire damage to all nearby creatures.
15
130
Magic damage scrolls[]
These offensive spells hit for their base damage minus the Magic protection of the target creature.
All the spells contained in these scrolls are also obtainable as runes.
Spell Name
Effect
Mana Cost
Value
Icebolt
A projectile deals 20 Magic damage.
1
50
Ice Block
A freezing projectile deals 30 Magic damage and paralyzes the target for 10 seconds.
3
70
Ball Lightning
Rechargeable spell. A projectile deals between 20 and 80 Magic damage.
0 to 5
90
Chain Lightning
Lightning is sent towards a target creature, dealing 25 Magic damage per second, progressively extending to additional targets, including the caster.
Mana consumption is variable and the spell lasts until Mana is depleted or the player stops casting it.
Varies
70
Wave of Ice
All creatures in the immediate vicinity of the caster are dealt 50 Magic damage and paralyzed for 10 seconds.
8
110
Fist of Wind
Rechargeable spell. Deals between 10 and 40 Magic damage to creatures in front of the caster, raising them from the ground and causing additional fall damage.
Bug: no XP are earned from kills caused by fall damage.
0 to 3
50
Pyrokinesis
The spell deals 20 Magic damage per second to a target creature, paralyzing it for the duration of the spell. The spell can be cast indefinitely until Mana is depleted.
1 per second
70
Storm Fist
Rechargeable spell. Deals between 15 and 60 Magic damage to all creatures in front of the caster, raising them from the ground and causing additional fall damage.
Bug: no XP are earned from kills caused by fall damage.
0 to 8
90
Death to the Undead
A slow projectile deals 9999 Magic damage to an undead target, slaying it. Normal creatures are unaffected by the spell.
5
110
Transformation scrolls[]
Transformation scrolls allow the caster to become a different creature and gain all its attributes. Enter key reverts to human form.
Transformation magic only comes in scroll form. There is no other source for these spells.
Bug: no Health Point bonus is received when leveling up while transformed.
Spell Name
Creature Attributes
Creature Protection
Mana Cost
Value
Transform into Bloodfly
Strength: 30
HP: 40
Weapons: 15
Arrows: 8
10
100
Transform into Minecrawler
Strength: 65
HP: 90
Weapons: 55
Arrows: 15
Fire: 25
20
100
Transform into Lizard
Strength: 40
HP: 80
Weapons: 20
Arrows 10
Fire: 10
15
100
Transform into Lurker
Strength: 50
HP: 90
Weapons: 50
Arrows: 20
Fire: 50
15
100
Transform into Meatbug
Strength: 1
HP: 10
Fire: 100
5
100
Transform into Molerat
Strength: 8
HP: 40
Weapons: 8
Arrows: 5
Fire: 5
5
100
Transform into Orc Dog
Strength: 80
HP: 160
Weapons: 60
Arrows: 30
Fire: 30
25
200
Transform into Scavenger
Strength: 8
HP: 40
Weapons: 9
Arrows: 5
5
100
Transform into Shadowbeast
Strength: 110
HP: 200
Weapons: 100
Arrows: 50
Fire: 50
Magic: 50
25
200
Transform into Snapper
Strength: 80
HP: 160
Weapons: 40
Arrows: 20
Fire: 20
25
150
Transform into Wolf
Strength: 40
HP: 80
Weapons: 20
Arrows: 10
Fire: 10
10
100
Summoning scrolls[]
These scrolls can summon different creatures that will defend the caster and attack his enemies. A summoned creature will disappear after one minute and multiple summon spells can be active at the same time. The allied creature can turn hostile if attacked several times.
Scrolls are the only means of summoning creatures in the game. There is no other way to summon creatures besides using cheats.
Summoned creatures can be killed for experience points.
Spell Name
Summoned Creatures
Mana Cost
Value
Summon Skeletons
Two Skeletons and a Skeleton Warrior
10
350
Summon Golem
Golem
15
450
Summon Demon
Fire Demon
20
550
Army of Darkness
Six Skeletons and three Skeleton Warriors
25
666
Other scrolls[]
These spells have particular effects, such as control over other creatures' behavior. They can be obtained in rune form unless noted.
Spell Name
Effect
Mana Cost
Value
Charm
Turns foe into friend.
5
70
Control
Player takes control of the target. Mana consumption and timing varies depending on target level.
Varies
90
Fear
The target creature flees.
5
70
Healing
Heals the caster continuously for 10 Health Points every 1 Mana until the caster stops, is healed completely or Mana is depleted.
1 per 10 HP
50
Light
A ball of light appears and follows the caster, providing illumination.
1
5
Shrink Monster
Shrinks a target creature, dividing all attributes by 10 and causing it to flee.
Only obtainable as scroll
5
1000
Sleep
Puts the target to sleep for a short time.
3
50
Telekinesis
Pulls an item towards the caster.
10
70
Orcish Teleport Spell
Special scroll obtained in the Orc Cemetery from Baal Lukor after two torn parchments are found, needed to bypass a hidden gate.
Unique spell
5
0
Teleport to the Magicians of Water
Teleports to Saturas' chamber. Obtained from Saturas each time a Focus Stone is brought to him, provided none are currently present in the inventory.