Spell scrolls are magical items that use Mana to cast spells. Unlike runes, they disappear after a single use. Spell scrolls can be used by characters who did not otherwise go through magic training and are considered to be somewhat of a commodity in Morgrad, since they are readily sold by merchants and can be found in the wilderness, in chests or simply laying on the ground. Anyone with sufficient Mana can cast a spell scroll. Although most spell scrolls have the same effect as their equivalent runes, some spells can only be found in scroll form, the best known examples being transformation spells.
Like in the first Gothic, spell scrolls can be cast by any character with sufficient Mana.
Offensive scrolls[]
These spells hit for their base damage minus the Magic protection of the target. All of these spells are also obtainable as mage or paladin runes.
Spell Name
Effect
Mana Cost
Value
Fire Arrow
A projectile deals 30 Magic damage.
5
15
Fireball
A projectile deals 60 Magic damage.
10
75
Large Fireball
Rechargeable spell. A projectile deals up to 300 Magic damage.
Up to 75
300
Small Firestorm
A projectile deals 60 Magic damage and spreads to nearby creatures.
20
200
Large Firestorm
Rechargeable spell. A projectile deals up to 300 Magic damage and spreads to nearby creatures.
Up to 125
500
Rain of Fire
Deals 300 damage to all nearby creatures.
Damage is modified by the target's Dragonfire protection.
60
600
Small Lightning
A projectile deals 30 Magic damage.
6
50
Lightning
A projectile deals 120 Magic damage.
20
275
Ball Lightning
Rechargeable Spell. A projectile deals up to 180 Magic damage and stuns the opponent.
Up to 60
250
Ice Arrow
A projectile deals 40 Magic damage.
7
50
Ice Block
A projectile paralyzes the target for 20 seconds, dealing 2 Magic damage per second. Bigger enemies are not affected.
20
250
Ice Wave
Paralyzes weaker creatures around the caster for a short time and deals them 2 Magic damage per second.
60
110
Wind Fist
Rechargeable spell, deals up to 60 Magic damage to creatures in front of the caster, potentially causing additional fall damage.
Bug: no XP is earned for kills caused by fall damage.
Up to 50
125
Destroy Undead
A slow projectile deals 1000 Magic damage to an undead target, instantly killing it. Normal creatures are unaffected.
40
350
Breath of Death
A projectile deals 500 Magic damage.
50
650
Wave of Death
All creatures around the caster are dealt 400 Magic damage.
150
750
Holy Arrow
A projectile deals 150 Magic damage.
This spell is also a paladin rune.
5
100
Harm Evil
A projectile deals 300 Magic damage.
This spell is also a paladin rune.
15
350
Destroy Evil
A projectile deals 600 Magic damage.
This spell is also a paladin rune.
30
750
Healing scrolls[]
These spells heal a large portion of the caster's Health Points. They are also obtainable as mage and paladin runes.
Lesser, Medium and Greater Healing are the scroll equivalent of the omonymous paladin runes.
Spell Name
Effect
Mana Cost
Value
Heal Light Wounds
Heals the caster for 100 Health Points.
5
35
Heal Medium Wounds
Heals the caster for 200 Health Points.
7
175
Heal Heavy Wounds
Heals the caster for 400 Health Points.
15
600
Lesser Healing
Heals the caster for 100 Health Points.
5
35
Medium Healing
Heals the caster for 200 Health Points.
10
175
Greater Healing
Heals the caster for 400 Health Points.
15
600
Transformation scrolls[]
Transformation scrolls allow the caster to become a different creature and gain all its attributes. Enter key reverts to human form.
Transformation magic only comes in scroll form. There is no other source for these spells.
Bug: no Health Point bonus is received when leveling up while transformed.
Spell Name
Creature Attributes
Creature Protection
Mana Cost
Value
Transform into Dragon Snapper
Strength: 100
HP: 200
Weapons: 40
Arrows: 40
15
100
Transform into Field Raider
Strength: 30
HP: 60
Weapons: 20
Arrows: 20
5
50
Transform into Fire Lizard
Strength: 80
HP: 210
Weapons: 40
Arrows: 40
Dragonfire: 40
15
60
Transform into Giant Rat
Strength: 15
HP: 30
Weapons: 10
Arrows: 10
5
50
Transform into Lizard
Strength: 40
HP: 80
Weapons: 20
Arrows: 20
10
55
Transform into Lurker
Strength: 40
HP: 80
Weapons: 20
Arrows: 20
5
65
Transform into Scavenger
Strength: 20
HP: 40
Weapons: 10
Arrows: 10
5
50
Transform into Shadowbeast
Strength: 100
HP: 200
Weapons: 40
Arrows: 40
Dragonfire: 40
Magic: 40
15
75
Transform into Sheep
Strength: 5
HP: 5
None
5
10
Transform into Snapper
Strength: 60
HP: 120
Weapons: 30
Arrows: 30
10
55
Transform into Warg
Strength: 75
HP: 150
Weapons: 30
Arrows: 30
10
55
Transform into Wolf
Strength: 20
HP: 40
Weapons: 10
Arrows: 10
10
55
Summoning scrolls[]
These scrolls can summon different creatures that will defend the caster and attack everyone else. A summoned creature will last one minute, and multiple summon spells can be active at the same time. Allied creatures can turn hostile if attacked several times.
Summon spells in Gothic II are also obtainable as mage runes.
Killing a summoned creature yelds no experience points.
Spell Name
Summoned Creatures
Mana Cost
Value
Army of Darkness
6 Skeletons
60
900
Awaken Golem
Stone Golem
30
325
Create Goblin Skeleton
Goblin Skeleton
30
50
Create Skeleton
Skeleton
30
215
Summon Demon
Demon
50
425
Summon Wolf
Wolf
30
100
Other scrolls[]
Spells with various effects.
Spell Name
Effect
Mana Cost
Value
Light
A ball of light appears and follows the caster providing illumination for 5 minutes.
This spell is also a mage rune.
1
5
Holy Light
A ball of colorful light appears and follows the caster providing illumination for 5 minutes.
This spell is also a paladin rune.
5
5
Fear
Causes the target to flee.
This spell is also a mage rune.
15
225
Shrink Monster
Shrinks a target creature, dividing all attributes by 10 and causing it to flee.
This spell is also a mage rune.
100
1000
Sleep
Can put most humans to sleep for a limited time.
This spell is also a mage rune.
10
30
Oblivion
The target forgets crimes committed in their presence.
This spell only comes in scroll form. There is no other way to obtain this spell.
10
100
Gothic II - Night of the Raven[]
The add-on changes spell balance, lowering the Mana cost of most scrolls to 5. Coupled with the increased difficulty, some scrolls can make for very valuable items for all character builds, even those which neglect Mana completely. Furthermore, several spells are added by the add-on. Some of them come in scrolls.
Offensive scrolls[]
These spells hit for their base damage minus the Magic protection of the target. Most of these spells are also obtainable as runes.
Spell Name
Effect
Mana Cost
Value
Fire Arrow
A projectile deals 25 damage.
5
25
Fireball
A projectile deals 75 damage.
5
50
Large Fireball
Rechargeable spell. A projectile deals up to 300 damage.
Up to 160
300
Small Firestorm
A projectile deals 100 damage and spreads to nearby creatures.
5
100
Large Firestorm
Rechargeable spell. A projectile deals up to 300 damage and spreads to nearby creatures.
Up to 200
150
Rain of Fire
Deals 500 damage to all nearby creatures.
5
250
Small Lightning
A projectile deals 30 damage and stuns the enemy.
5
60
Lightning
A projectile deals 150 damage.
5
125
Ball Lightning
Rechargeable spell. A projectile deals up to 120 damage and stuns the enemy.
Up to 40
75
Ice Arrow
A projectile deals 50 damage.
5
25
Ice Lance
A projectile deals 100 damage.
5
100
Ice Block
A projectile deals 60 damage and paralyzes the enemy for 19 seconds, dealing 2 damage per second for the duration of the spell.
5
100
Ice Wave
Creatures around the caster are dealt 60 damage and paralyzed for 19 seconds, receiving 2 damage per second for the duration of the spell.
5
200
Whirlwind
A projectile paralyzes the target for 10 seconds.
5
200
Wind Fist
Creatures in front of the caster are dealt up to 200 damage.
Up to 80
60
Geyser
A projectile deals 150 damage and stuns the enemy.
5
50
Storm
Deals 250 damage to all nearby creatures.
5
200
Waterfist
A projectile deals 125 damage and stuns the enemy.
5
100
Destroy Undead
A projectile deals 1000 damage to an undead foe, instantly killing it. Normal creatures are not affected.
5
75
Breath of Death
A projectile deals 250 damage.
5
250
Wave of Death
Deals 500 damage to all creatures around the caster.
5
250
Holy Arrow
A projectile deals 100 damage.
This spell is also a paladin rune.
5
200
Harm Evil
A projectile deals 300 damage.
This spell is also a paladin rune.
5
600
Destroy Evil
A projectile deals 600 damage.
This spell only comes in scrolls. Night of the Raven removes the paladin rune from the game.
5
1000
Healing scrolls[]
These spells heal a large portion of the caster's Health Points. They are also obtainable as mage or paladin runes.
Lesser, Medium and Greater healing are the scroll equivalent of the omonymous paladin runes.
Spell Name
Effect
Mana Cost
Value
Heal Light Wounds
Heals the caster for 200 Health Points.
5
25
Heal Medium Wounds
Heals the caster for 400 Health Points.
5
60
Heal Heavy Wounds
Heals the caster for 800 Health Points.
5
200
Lesser Healing
Heals the caster for 200 Health Points.
5
100
Medium Healing
Heals the caster for 400 Health Points.
5
400
Greater Healing
Heals the caster for 800 Health Points.
5
800
Transformation scrolls[]
Transformation scrolls allow the caster to become a different creature and gain all its attributes. Enter key reverts to human form.
Transformation magic only comes in scroll form. There is no other source for these spells.
Bug: no Health Point bonus is received when leveling up while transformed.
Spell Name
Creature Attributes
Creature Protection
Mana Cost
Value
Transform into Dragon Snapper
Strength: 200
HP: 400
Weapons: 150
Arrows: 150
Dragonfire: 150
Wind: 150
5
200
Transform into Field Raider
Strength: 40
HP: 80
Weapons: 40
Arrows: 40
Dragonfire: 40
Wind: 40
5
60
Transform into Fire Lizard
Strength: 150
HP: 300
Weapons: 150
Arrows: 150
Dragonfire: 150
Wind: 150
5
200
Transform into Giant Rat
Strength: 15
HP: 30
Weapons: 15
Dragonfire: 15
Wind: 15
5
50
Transform into Lizard
Strength: 60
HP: 120
Weapons: 100
Arrows: 100
Dragonfire: 100
Wind: 100
5
80
Transform into Lurker
Strength: 60
HP: 120
Weapons: 60
Arrows: 60
Dragonfire: 60
Wind: 60
5
80
Transform into Scavenger
Strength: 35
HP: 70
Weapons: 35
Dragonfire: 35
Wind: 35
5
50
Transform into Shadowbeast
Strength: 150
HP: 300
Weapons: 125
Arrows: 75
Dragonfire: 125
Wind: 125
Magic: 20
5
200
Transform into Sheep
Strength: 5
HP: 10
None
5
25
Transform into Snapper
Strength: 60
HP: 120
Weapons: 60
Arrows: 60
Dragonfire: 60
Wind: 60
5
125
Transform into Warg
Strength: 150
HP: 300
Weapons: 125
Arrows: 75
Dragonfire: 125
Wind: 125
5
125
Transform into Wolf
Strength: 30
HP: 60
Weapons: 30
Dragonfire: 30
Wind: 30
5
75
Summoning scrolls[]
These scrolls can summon different creatures that will defend the caster and attack anyone else. A summoned creature will last one minute, and multiple summon spells can be active at the same time. Allied creatures can turn hostile if attacked several times.
Summon spells in Gothic II are also obtainable as runes.
Killing a summoned creature yelds no experience points. If the Nameless is killed by a his own summoned creature he receives experience (supposedly proportional to his level) due to a bug.
Spell Name
Summoned Creatures
Mana Cost
Value
Other scrolls[]
Spells with various effects.
Spell Name
Effect
Mana Cost
Value
Gothic 3[]
Offensive scrolls[]
Scroll
Poison
The hero poisons his target.
Fireball
The good old fireball.
Flame wave
A ring of fire spreads out from the hero and burns his enemies.
Fire rain
Fire rains down and burns the enemies of Innos.
Meteor
The hero calls Innos to slay one of his enemies.
Ice lance
A missile of ice, which harms your enemy. It also has a chance to freeze him too.
Frostwave
Waves of ice spread out from the hero, damaging nearby enemies and freezing them.
Hailstorm
A thunderstorm rains down on the hero's enemies.
Lightning bolt
A lance made of pure energy.
Summon lightning
The conjurer calls the powers of nature to slay his enemies.
Banish evil
The light of Innos shines and destroys the servants of Beliar.
Healing scrolls[]
Scroll
Cure disease
The hero strengthens his body. All disease effects are ended.
Cure poison
The hero detoxifies his body.
Healing
The power of Innos closes all of the hero's wounds. His hit points are completely restored.
Heal other
The hero completely heals the target.
Summoning scrolls[]
Scroll
Army of Darkness
The hero summons an army directly from Beliar's ream.
Summon demon
Beliar has many servants. Demons are among the most powerful.
Summon goblin
A goblin helps the hero in battle.
Summon golem
The hero summons a golem to help him in battle.
Summon skeleton
Beliar demands service even beyond death.
Other scrolls[]
Scroll
Amnesia
The target forgets all of the hero's crimes.
Animal form
The hero transforms into the animal being aimed at.
Army of fear
Fear and fright spread among the army!
Bless weapon
A blessed weapon does more damage.
Bloodlust
The target falls into an uncontrolled frienzy of bloodlust. It will attack anything, friend or foe.
Fog
A bank of fog forms around the hero and protects him from the eyes of his enemies.
Group Hypnosis
The hero sends several targets around him into a deep sleep.
Light
Innos sent humans light to drive out the darkness of Beliar.
Night into day
Beliar grants the mage power of day and night. This magic only works at night.
Open locks
Opens most chests and doors.
Sleep
The hero sends his target into a deep sleep.
Mind travel
The mage frees his spirit from his body.
Summon animals
The mage sets animals in his surroundings on the target.
Summon flaming sword
The fire that forged this blade has never died. In the name of Innos, it now kills his enemies.
Tame animals
The targeted animal comes under the hero's control. It will follow him and help him in battle, if possible.
Telekinesis
That which seemed unreachable is now at hand.
Terror
The mage is surrounded by an aura of fear, which only the strongest enemies can withstand.
Time bubble
A time bubble in which time runs slower forms in front of the hero.
Transfer disease
The hero transfers a disease to his victims.
Word of dominance
You must follow me, said Innos, and humans obeyed.